Installing The Practice ROM
Note, Gamecube listings DO NOT use the .ISO, they an N64 ROM File for patching and usage on a N64 Console with a Flash Cart, The Wii Virtual Console or on an N64 Emulator such as Project 64
Supported Games
The following iterations of The Legend of Zelda: Ocarina of Time are supported for use with The Practice ROM.
N64 ROMs of The Legend of Zelda: Ocarina of Time
- The Legend of Zelda: Ocarina of Time (USA) (1.0)
- The Legend of Zelda: Ocarina of Time (USA) (1.1)
- The Legend of Zelda: Ocarina of Time (USA) (1.2)
- The Legend of Zelda: Ocarina of Time - Master Quest (USA) (GC)
- The Legend of Zelda: Ocarina of Time (USA) (GC) (Master Quest Disc / Collector's Edition)
- Zeruda no Densetsu: Toki no Okarina (JPN) (1.0)
- Zeruda no Densetsu: Toki no Okarina (JPN) (1.1)
- Zeruda no Densetsu: Toki no Okarina (JPN) (1.2)
- Zeruda no Densetsu: Toki no Okarina - GC Ura (JPN) (GC)
- Zeruda no Densetsu: Toki no Okarina (JPN) (GC) (GC Ura Disc)
- Zeruda no Densetsu: Toki no Okarina (JPN) (GC) (Zeruda Korekushon)
Wii Virtual Console WADs of The Legend of Zelda: Ocarina of Time
- The Legend of Zelda: Ocarina of Time (USA) (1.2) (Wii VC)
- Zelda no Densetsu: Toki no Okarina (JPN) (1.2) (Wii VC)
Line microcode donator ROMS:
- Hey You, Pikachu! (USA)
- Hey You, Pikachu! (JPN)
Using the patcher GUI
Start the gz-gui program. Click the tab that corresponds to the type of file you want to create and fill out the options according to the instructions below. Press Go! to run the patcher. The output log window will show information about the patching process. When the patcher is done, you'll be asked where you want to save the new file. Enter a filename and press Save. When the output window closes, the new file has been saved and you can close the program.
Patching a ROM
In the ROM group box, press Select and open the ROM that you wish to patch. If you want to enable line features, check Inject line microcode in the Line microcode group box, then press Select and open one of the supported microcode donor ROMs.
Patching a WAD
Press the Select button in the WAD group box and open an Ocarina of Time WAD. The ROM contained in the WAD will be used by default (USA 1.2 or JPN 1.2 depending on the WAD used). To use a different version, check Use external ROM in the ROM group box, press Select and open the ROM that you wish to patch and inject. The default options should be fine for most users.
Using the command-line
Patching a ROM
Windows: patch-rom.bat [options...] <input-rom>
GNU/Linux: ./patch-rom [options...] <input-rom>
macOS: From gz-gui.app/Contents/Resources
:
./patch-rom [options...] <input-rom>
options
:
-s
: Invoke as a sub-program to the gui patcher. Log messages are redirected to stderr, and the default filename is printed to stdout.-o <output-rom>
: Save as<output-rom>
instead of the default filename.
Patching a WAD
Windows: patch-wad.bat [options...] <wad-file>
GNU/Linux: ./patch-wad [options...] <wad-file>
macOS: From gz-gui.app/Contents/Resources
:
./patch-wad [options...] <rom-file>
options
:
-s
: Invoke as a sub-program to the gui patcher. Log messages are redirected to stderr, and the default filename is printed to stdout.-o <output-wad>
: Save as<output-wad>
instead of the default filename.-m <input-rom>
: Patch and inject<input-rom>
instead of using the ROM contained in the content file.-i|--channelid <id>
: Set the channel ID to<id>
instead of the default.-t|--channeltitle <title>
: Set the channel title to<title>
instead of the default.-k|--key <key-file>
: Use<key-file>
as the common key instead ofcommon-key.bin
.-r|--region <region>
: Set the channel region to<region>
.<region>
should be one of the following:0
: Japan1
: USA2
: Europe3
: Region free (default)
-d|--directory <content-directory>
: Use<content-directory>
as working directory for the main content file. The default iswadextract
.--raphnet
: Use Raphnet Adapter controller remapping. L is bound to the Z Trigger on the controller instead of Down on the C-stick.--disable-controller-remappings
: Disable all controller remappings.--no-homeboy
: Do not inject the homeboy binary and hooks. Homeboy features will be unavailable.
Injecting the line microcode
Windows: inject_ucode.bat <dst-file> <src-file>
GNU/Linux: ./inject_ucode <dst-file> <src-file>
macOS: gz-gui.app/Contents/Resources/inject_ucode <dst-file> <src-file>